Sea of Thieves - The Ancient Isles
Plunder Outpost - Rock Formation

Plunder Outpost - Rock Formation

Devil's Ridge - Boar Hunt

Devil's Ridge - Boar Hunt

Devil's Ridge - Boar Shrine Cave with Waterfall (E3 2017)

Devil's Ridge - Boar Shrine Cave with Waterfall (E3 2017)

Thieves' Haven - Exterior Cliffsides

Thieves' Haven - Exterior Cliffsides

Thieves' Haven - Interior Rock Formations (natural elements only)

Thieves' Haven - Interior Rock Formations (natural elements only)

Thieves' Haven - Interior Walkways

Thieves' Haven - Interior Walkways

Crooks Hollow - Beetle Riddle Cave

Crooks Hollow - Beetle Riddle Cave

Discovery Ridge - View To A Sunstone

Discovery Ridge - View To A Sunstone

Discovery Ridge - Ambush Alley

Discovery Ridge - Ambush Alley

Chicken Isle

Chicken Isle

Barnacle Cay

Barnacle Cay

Sunset Over Cutlass Cay

Sunset Over Cutlass Cay

Every environment in Sea of Thieves is the result of a huge collaborative effort between many different members of Rare's multidisciplinary team. For over 2 years I've served as an environment artist on the level art team which means my main responsibility was to shape the natural world of the game and populate it with assets created by our world artists and outsource partners. No one artist usually owns an environment or an asset completely, so huge credit to the fantastic team at Rare!

The Ancient Isles hold secrets and riches long forgotten in its dark caves and dense jungles. These islands are generally more vertical, a lot denser and lush while still enjoying a tropical climate.

My main contributions to this area were rock formations on Thieves' Haven, Plunder Outpost, Discovery Ridge, a couple of smaller islands that later became skeleton forts (natural base only) and helping define placement density and lore themes for riddle voyages.