Every environment in Sea of Thieves: A Pirate's Life is the result of a huge collaborative effort from the Rare team.
I worked on A Pirate's Life for about 6 months across three of its levels, taking them from design whiteboxes to a visually finished state.
The player visits the Tavern of the Damned at the end of Tale 3, where they meet Jack, the Cursed Captain and several other characters from the game. The tavern borrows some visual elements from the Ferry of the Damned, the ship where the players spend their respawn time, waiting to return to the land of the living.
My main contributions to this area were mostly dressing and creation of a number of kitbash assets to enhance the mood of the space and make it feel more unique.